PS4 Exclusives, Xbox One Cost Is Too High and Titanfall Is Not Single Player For A Reason

Evening folks.

Today I've got some PS4 news, what an economist is saying about the Xbox One price point and a reason why Titanfall is not a single player game.

Let's start with the PS4 story.

PS4 to get 20 exclusives, 12 new IPs 


http://www.ign.com/articles/2013/06/24/20-games-12-new-franchises-coming-to-playstation-4-in-year-one

Sony's first-party studios have 30 games in development for the Playstation 4, 20 of which are due to release within a year of the PS4's launch and 12 of those new titles are new franchises.

At least that is what Sony Computer Entertainment Europe CEO Jim Ryan, who told Gamereactor at E3 that more titles would be unveiled at Gamescom.

Jim Ryan explained "At the event in New York on February 20 th of this year, we showed a lot of software, we showed a lot of first-party software. What we did at E3 here was really show some updates to those games, and, as you mentioned, introduce The Order: 1886. There's a lot coming."

"I'm sure you heard from SCE(Worldwide Studios boss) Shu Yoshida that he has-just his studios- he has 30 games in development. 20 of them are going to ship within the first year of the console's life, and of those, 12 are new IPs."

"So there's a lot going on, it's just that we need to keep stuff back. We've got Gamescom for us Europeans- we need to have something to show at Gamescom, don't we?"

As of right now the first-party exclusives we know of is DriveClub, Killzone: Shadow Fall, Infamous: Second Son, Knack and The Order: 1886.

Microsoft however comes in behind at this time with only 15 exclusives for the Xbox One's first year, eight are going to be new franchises.
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Xbox One pricing too high


http://www.gamespot.com/news/xbox-one-pricing-too-high-says-business-author-6410607

In a Bloomberg TV segment, "The Art of Pricing" author Rafi Mohammed believes that Microsoft fumbled a "simple issue" and has priced the Xbox One "too high."

Mohammed has spent 21 years working on pricing issues, praised Microsoft for reversing the controversial policies (DRM and region locking).

Ultimately however he believes that the Xbox One's premium price could "derail" the system this holiday.

"You want to get that console in consumers' hands, and then where you really make the money is off of the games, so it was really surprising that they charged such a premium, especially when they had a lot of negatives... like the very restrictive DRM, which they did retract on."

"One of the key things is that they really listened to their consumers and they did backtrack and they reduced the price, but I still think the price is too high, so it's still a $100 premium."

Mohammed said every Xbox One coming bundled with a Kinect 2.0 sensor is a benefit over the PS4, where users must pay $60 for the peripheral. Still, he said he believes Microsoft can decrease the Xbox One's price by making Kinect an accessory, similar to the scenario for Xbox 360 users.

That however is unlikely to happen, according to past comments from Microsoft designers who have positioned the device as an "integral component of the Xbox One." Microsoft has also stated that is has no plans to revisit Xbox One pricing.

A lot of you might recall that Don Mattrick defended the Xbox One pricing point during E3 saying Microsoft is "over-delivering value" and that $500 is not "ridiculous" based on other technology options consumers have today.

Mohammed is an economics graduate of Boston University, the London School of Economics  & Political Science, and Cornell University where he got a Ph.D. He also is the founder of Culture of Profit LLC in Cambridge, Mass.
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Why Titanfall Has No Single-Player Campaign


http://www.ign.com/articles/2013/06/24/why-titanfall-has-no-single-player-campaign

Respawn's Vince Zampella has explained why the upcoming Titanfall won't have have a traditional single-player campaign.

Speaking to Gamesindustry, the former Infinity Ward co-founder explained that the decision was partly made due to Respawn being "a small startup studio" consisting of just "60-some developers."

"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes, and how many people finish the single-player game? It's a small percentage. It's like everyone plays through the first level, but 5 percent of people finish the game."

"Really, you split the team. They're two different games. They're balanced differently, they're scoped differently. But people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end'(single-player). So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense."

Zampella did go on to explain that there will be some narrative in the game, but it will all be accessed through the multiplayer modes. Additionally, he asserted that the single player/ multiplayer blend could work if studios have enough resources, and cited the Assassin's Creed franchise as one which had got it right.
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Let's start with the PS4 article.

I remember reading about how the PS4 would have something like 30 or 40 exclusives in the first year, finally learn some specifics about these games.

I don't know what these games would be, hopefully these games are awesome or we get to see some old favorites return.

As for the Xbox article......you know....I'm just going to leave it alone.

As for the Titanfall article.

I actually see his point, I have played with people that don't even bother to play the single player campaign and jump straight to the multiplayer.

However I think this makes Titanfall more unique and different than most games, I mean all you have to do is watch gameplay about Titanfall and instantly you tell yourself "I must play this game!"

So Respawn Entertainment keep doing what you're doing with Titanfall!

That's it for today guys.

Thank you for reading.








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