Skip to main content

AdSense

Microsoft:24 Hour Offline Limit and Used Games Policy Details

Microsoft has finally explained their full policies on Xbox One's "Always Online" requirement, the used games speculation, transferring games to friends and Kinect function.



An article on IGN was released this afternoon with the information

"Always Online"

"Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play, no more waiting for updates. While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection."

"With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-Ray and DVD movies."

Microsoft also added "Because every Xbox one owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you're not playing."

So you can only play for a day offline or one hour when you're using your profile to play a game at your friend's house, but you can still watch TV and movies any time at any moment.

"Used Games and Lending"

Microsoft also revealed their policies on game lending, trade-ins and rentals.

"In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends."

"We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games."

Microsoft also states "Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console, regardless whether or not you're logged in or not. Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged with these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once."

Microsoft allows you to gift games to friends but they cannot borrow them. "Loaning or renting games won't be available at launch, but we are exploring the possibilities with our partners."

Finally, you can decide whether the new Kinect can see or hear everything, you can determine how responsive it is, so it can always be off or on, listen and see everything or not. However  "Some apps and games may require Kinect functionality to operate, so you'll need to turn it back on for these experiences."


                ..........................................

Well Microsoft.....you did it.....you finally did it.....you killed this console for me and you have lost my support. Earlier today I said you had the chance to show you have the best intentions for gamers and well......

Pardon my language but.....you blew it you fucking blew it.

We can play games only for a set period of time, we can only GIVE games to our friends, we cannot let our friends BORROW games. We can only play our games for an HOUR on our friend's console unless we reconnect to our profile every hour.

You did it Microsoft, you have officially digged yourself into an early grave, E3 hasn't even come around the truth about what the Xbox One does and doesn't do is revealed. Don't complain to the media our your precious "partners" when your console does not sell once the console is available for public consumption, you did this to yourselves, you made these AWFUL choices and thought "People will like this."

I will not be looking forward to Microsoft's E3 conference, I will still watch it for the games....but that's all.

Goodbye Microsoft, it was fun while it lasted.

Comments

Popular posts from this blog

Call of Duty Black Ops 2 Weapon Guides:M1216 Select Fire Shotgun Guide

Good morning everyone. Welcome back to another one of my Black Ops 2 weapon guides, today we're going to be finishing off the shotgun category with the last and very unique shotgun of the tier. The M1216 Weapon Profile The M1216 is also known as the SRM Arms Model 1216, is a delayed blowback semi-automatic shotgun, designed with a 16-round detachable magazine. The weapon is designed for mobility, light, short and intended for home defense and low enforcement. The most unique feature of the M1216 is the detachable magazine that runs parallel to the barrel, the magazine is a four tube magazine that can carry 4 shells in each tube, it can carry 3/4 inch or 3 inch shells for a total of 16 rounds. When the magazine is attached to the weapon, the operator can flip a switch and manually rotate the entire magazine to choose which tube feeds into the receiver. In a tactical application, the operator could switch between different types of shells to adapt to a changing sce...

Call of Duty Black Ops 2 Weapon Guides: DSR-50 Bolt-Action Sniper Rifle Guide.

Hello everybody, sorry for the delay on the DSR guide, I had to go out of town for the weekend and I didn't have access to a computer. Without any further delay we are going to be looking at the most powerful sniper rifle in Black Ops 2. The DSR-50 Weapon Profile The DSR-50 is a bolt-action, bull-pup, semi-automatic anti materiel rifle. Originating from Germany and is developed by DSR-Precision, it fires the massive .50 caliber BMG the Browning Machine Gun caliber or the 12.7 by 99mm NATO cartridge. (From Left to Right:.50 BMG, 300 Win Mag, .308 Winchester round, 7.62x39mm, 5.56x45mm NATO, .22LR) The DSR-50 is actually an up-scaled version of the DSR-1 rifle, also manufactured by DSR -Precision, the DSR-1 rifle was a compact bolt-action rifle that fired the .308 Winchester Mag. cartridge(as seen above) and was designed especially for police sharpshooters but has been adopted by the German GSG 9 counter-terrorist unit, as well as several European special police units...

Call of Duty Black Ops 2 Weapon Guide:SCAR-H Assault Rifle Guide

Hello everyone, welcome back to another one of my Black Ops 2 weapon guides. Today we will be looking at the monster of the Assault Rifle category. The SCAR-H. Weapon History and In-Game History The SCAR or Special Operations Forces Combat Assault Rifle is made by FN Herstal for the United States Special Operations Commond or SOCOM. The modular rifle has a little brother known as the SCAR-L, the "light" SCAR is chambered for the 5.56x45mm NATO round while the "heavy" SCAR is chambered for the 7.62x51mm NATO round. Both available in Long Barrel and Close Quarters Combat variants. The FN SCAR systems completed low rate initial production started testing in June 2007, after several delays the first rifles began to be issued to operational units in April 2009 and a battalion of the US 75th Ranger Regiment was the first large unit deployed with 600 of the FN rifles in 2009. As of this year the US Special Operations Command has cancelled their purchase of ...