Skip to main content

What Games Do Not Need

More often than nought after a game is released and the result of the finished product is a game with many flaws or seems to be missing certain aspects that could have made the experience in the game better.

We say "This game needed....." or "This game should have had a....." , "This game is missing...." etc. etc.

But when does a game not need something?

When does a game have something in it that ultimately the game could have gone without?

Now before I go on I want you all to know that this is all opinion based. These are things I PERSONALLY BELIEVE. Are things that games do not need.

Let's begin with something that I think is at the forefront of what a game does not need.

Sex Appeal

Take a game like Bayonetta for instance.

To be honest, yes I did like seeing the figure of Bayonetta. Did I think it was needed?

No.

The game was so fun and enjoyable, Bayonetta could've been the video game equivalent of Velma from Scooby-Doo and the experience would still be great.

Other games, however, rely on sex appeal too much and what results are games like Onechanbara: Bikini Samurai Squad.


Even though the sex appeal was high, the experience was terrible. As the game got scores like 1 out of 5 from X-Play, 3 out of 10 from IGN and GamePro giving it a 1 out of 5.

The game needed a better game design, not bikini clad women.

Which makes me glad that games like the recent Tomb Raider make me happy that we had a female hero that was not designed for sex appeal and instead was to be designed to be a well liked and respected heroine in a video game.


Another aspect of video games I think do not need is extreme challenges. Games that are designed to be nothing but a challenge.

Too Much Difficulty



Certain games are designed purposefully to give the gamers a big challenge.

Games like Mega Man, Ninja Gaiden and Dark Souls.

Games do not need to be difficult to be enjoyed. It doesn't make it fun, it makes it hard(obviously).

Now I do understand that satisfying feeling you get once you overcome a challenge in the game. I do not understand why the game has to be nothing but a challenge from start to finish.

After seeing a guy like this over and over again, I'm pretty sure you would get tired of the challenge of beating someone like him again and again.





Finally, this is something that many of us may agree on.

Something that I think we really don't need in games but we would still enjoy.

All Those Graphics




I won't lie, I do enjoy great graphics like everyone else.

Do I feel like they add to the experience? In some ways yes but in many ways no.

Halo 4 didn't really need to be that graphically detailed for players to enjoy the game. Many of us probably would have been fine with the same graphics engine ODST and Halo 3 was running on.

Do you enjoy a game for it's graphics or for it's gameplay?

The gameplay right?

You're not playing a game because of it's graphics, you're playing the game because it's fun and the experience is not like other games.

By the time you get through at least an hour or two into the game you're not noticing the graphics anymore, you're paying attention to how fun the game is after two hours and what else there is to do in the game. Not what else there is to see in the game.

I just recently played Wolfenstein The New Order. I noticed how good the game looked visually at the beginning of the game but after the beginning I no longer focused on the graphics and instead focused on the gameplay.


In Conclusion

Sex appeal only works for so long until players begin to ignore the sex appeal and instead focus on the game itself.

Players like me enjoy a challenge every now and again, but if the games focuses too much on being a challenge to progress through the game, we begin to not enjoy the overbearing challenge and look for something else that still has some challenge but is not as challenging.

Great graphics are a nice aspect to have in a game but the game doesn't really need these extreme graphics to be enjoyed by the player. You're not playing a game for graphics you're playing a game for the experience the game offers you.

There are some of the things I think games do not need.










Comments

Popular posts from this blog

L.A. Noire Review

Hello everyone, I hope you've been enjoying my reviews and I'm here to review one of my personal favorites. L.A. Noire. L.A. Noire by Rockstar Games, developed by Team Bondi is a very unique open-world game. L.A. Noire is the total opposite of Rockstar's Grand Theft Auto series, this time you play to bring law to L.A. Let's jump right into L.A. Noire. Story It's the late 1940s' in Los Angeles, historically recorded as the most violent time in LA history. You play as Cole Phelps a "war hero" of WWII and returns to L.A. and still wants to continue to fight the good fight by joining the L.A.P.D. you come in when Cole starts to take the initiative on his duties, he starts off as a regular patrol officer then quickly starts to be known as the L.A.P.D.'s golden boy and quickly becomes an L.A.P.D. detective. The story is told out through the cases you play on when you reach certain police desks in the game, each police desk has it's

Battlefield 4 Weapon Guides:AK-12 Assault Rifle

Hello everyone. Welcome to my first in the series of Battlefield 4 Weapon Guides. I'm actually quite excited to be starting a new weapon guide series. Today, we'll be covering the default unlock of the Assault Rifle category. The AK-12. Profile The AK-12, formerly the AK-200, is the latest Russian assault rifle derived of the infamous Kalashnikov AK-47. The AK-12 uses the same gas-operated long-stroke piston system of previous Kalashnikov based rifles, but this new Kalashnikov rifle has some new designs that make it vastly different from the other rifles in the family. For starters, the light version of the rifle can swap calibers by a quick change of the barrel, you can change from the 5.45x39mm caliber to the 7.62x39mm caliber and the 5.56x45mm caliber. Ergonomically the AK-12 is also different from previous designs. The AK-12 stock is telescoping, in-line with the barrel for better recoil control. What that means is that the stock of the weapon can be fold

Dead Space 3 Review

Dead Space fans old and new do not worry. Although many critics and reviews out there have said that Dead Space 3 has not kept to it's original survival-horror roots, it is justified fear but ultimately Dead Space 3 does not miss it's chance to scare you. It has not changed so much that it is just an action game(in fact many people say Dead Space is action-horror) in fact Dead Space 3 scares you more than the original Dead Space and Dead Space 2. As a veteran Dead Space player and who has played both Dead Space games religiously, I was scared and even panicked at the mere sound of a Necromorph. With that said let's start the review. Story 200 years before the events the entire Dead Space trilogy there was a Necromorph outbreak on the planet known as Tau Volantis, The Marker Homeworld. Unfortunately the people there were not able to destroy the Markers or "The Machine" capable of destroying the source of Markers that would make the rest of the Markers a