Skip to main content

Consistency in Video Games

Call of Duty is a very well known franchise.  Call of Duty is well known because many many gamers go out and buy it every year and it's also well known for being the same game year after year, after year, after year.

Even though gamers consistently demand innovation and change from the series, we don't  get innovation or change from the series. Call of Duty Ghosts is the prime example of that demand going unanswered.

So why do we continue to play a game that is constantly the same  in it's formula year after year?

Because of it's Consistency.

Consistency is a big part of the video game experience. As gamers, we are divided in our feelings towards Consistency. We love it in certain ways and we hate it in other ways. We love certain types of consistency and hate certain types of consistency.

We do love a game that is constantly giving us something new to do or new enemies to face. New weapons or unlockables to discover and use in the game.

We do hate consistencies where there's nothing new to find or experience. When there's no longer anything new to do or new weapons to discover.

Think about games like Skyrim. A massively open world with many hidden caves and new creatures to face or a group of bandits protecting valuable loot. We would constantly find a new group of enemies to face, new locations to explore, new weapons to use and new armor to equip.

We consistently played Skyrim for finding new caves or new weapons. We did that for hours and we enjoyed every minute of it. We loved the consistency of Skyrim. We loved constantly traveling out into the unknown, heading into a cave not knowing what or who was going to be in it ready to take us down.

After a while, the consistency of finding something new was  gone. We wouldn't find new weapons and armor, we wouldn't find new caves to explore and we wouldn't find new enemies to face. The constant experience of finding something new was gone and we eventually put Skyrim back up on the shelf, searching for a new game.

Call of Duty, which lets be honest, is the elephant in the room here. It is obviously the most consistent game out there on the market.

The reason why many people enjoy Call of Duty is because of it's form of consistency.

The reason why many people dislike Call of Duty is because of it's form of consistency.

Call of Duty's form of consistency is the player being able to play the last game and being ready to play the new one with the same results.

Earning crazy amounts of experience points, constantly mowing down enemy after enemy with a gun you've grown accustomed to and unlocking new attachments, camos and other unlockables.

Some gamers do not like that form of consistency. They want to play something new, they grow tired of doing the same things they did in the last game and experiencing the 'new' game the same way they did in the previous game.

They don't like the formula being consistently simple, they want a different consistency. A new formula of consistency.

In Conclusion

As gamers we find comfort and enjoyment with certain forms of consistency. However, we also find discomfort and dissatisfaction with other forms of consistency.

We find comfort and enjoyment in Skyrim where we were constantly finding new areas to explore, new quests to experience and new items to discover.

We find comfort and enjoyment in Call of Duty by constantly earning tons of experience points, new camos and unlocks.

We found discomfort and dissatisfaction in Skyrim where we were constantly unable to find anywhere new to explore, no new armor or weapons to find in the series without there being any new quests to accomplish.

We find MAJOR discomfort in Call of Duty by it being constant in it's formula of earning tons of experience points, new camos and unlocks.

We will consistently enjoy a game with a consistency of being able to let us do something new.

We will consistently dislike a game with a consistency of not being able to let us do something new.




























Comments

Popular posts from this blog

Call of Duty Black Ops 2 Weapon Guide:M-TAR Assault Rifle

Hello everyone, time for my first weapon guide of Black Ops 2. Today we're looking at the starting assault rifle, the M-TAR. History The Micro-Tar is a micro version of the TAR-21 rifle. It's designed to take advantage of a shorter barrel which means decreased recoil but increased accuracy. Designed for special fores units, it is capable of converting to different ammo variants such as the NATO standard 5.56 cartridge and the 9mm submachine gun round. It is also designed to be capable of attaching a Suppressor, as of 2009 a grenade launcher was being designed to attach to the M-TAR, the M-TAR can attach the M203PI grenade launcher. If you're a FPS veteran then you saw this weapon first in Battlefield 3 as part of the Close Quarters DLC, for COD veterans we saw this weapon's bigger brother, the TAR-21 in Modern Warfare 2. I'm warning you now, the M-TAR is not the TAR-21 we saw in Modern Warfare 2. Multiplayer Stats, Attachments and Performance In gam

Retro Gazette Reviews:Batman Returns SNES Review

Hello everyone. Welcome to another one of my Retro Reviews. Today we're going to be looking at a personal favorite of mine from the Super Nintendo era. Batman Returns. Story Music If you can't tell all ready from the intro video above, the music to Batman Returns for the SNES sounds great and does a good job of recreating some of the songs we heard in the film. My personal favorite stage music is from Stage 7 when you enter Arctic World, The Liberation of Gotham track sounds amazing in 16 bit audio. It's strange to review the music in a video game but the audio stands out so much and does an amazing job, again of recreating the films' soundtrack. Presentation The graphics and detail of Batman Returns is very good and ironically is much more colorful than the Tim Burton film. Gotham City, although currently suffering from a clown riot looks fantastic and Konami yet again does a good job of recreating scenes from the film, you see all these backgro

L.A. Noire Review

Hello everyone, I hope you've been enjoying my reviews and I'm here to review one of my personal favorites. L.A. Noire. L.A. Noire by Rockstar Games, developed by Team Bondi is a very unique open-world game. L.A. Noire is the total opposite of Rockstar's Grand Theft Auto series, this time you play to bring law to L.A. Let's jump right into L.A. Noire. Story It's the late 1940s' in Los Angeles, historically recorded as the most violent time in LA history. You play as Cole Phelps a "war hero" of WWII and returns to L.A. and still wants to continue to fight the good fight by joining the L.A.P.D. you come in when Cole starts to take the initiative on his duties, he starts off as a regular patrol officer then quickly starts to be known as the L.A.P.D.'s golden boy and quickly becomes an L.A.P.D. detective. The story is told out through the cases you play on when you reach certain police desks in the game, each police desk has it's