Skip to main content

Need For Speed Rivals Review

I've never really been a huge race game fan, at least, outside of Mario Kart.

I've played Hydro Thunder, Cruisin USA, F-Zero GX, S.C.A.R.S and some Need for Speed games.

This Need For Speed aims to change how we experience Need For Speed with a heavy focus on online multiplayer in an open world.

The result?

Meh.....

Presentation

Need For Speed Rivals uses the Frostbite 3 Engine, the same engine used to power Battlefield 4.

The game looks really good in terms of visuals. Cars have a very good amount of detail and for anyone who enjoys the sight of fancy and shiny cars, it's pure eye candy.


Nothing is better to a car nut, than seeing sleek and smooth cars with the proper designs.

Environments are nice, but honestly, you're not really going to be paying attention to the world around you. You see some desert areas, massive forests, uptown locations and some country locations with a nice view of lakes or some gas stations lying around.

Gameplay

Where Need for Speed starts to dim is when it comes to the core gameplay.

There are two careers to play, one is where you play through the game as a racer and do racer based objectives like reaching a specific speed limit in a matter of seconds, taking down cops chasing you and finish in 1st place in races.

The Police career has you playing as an officer who is using the same cars the racers are using in order to catch the racers.

Each career will have their own game modes to play and their own car unlocks.

So how do you unlock cars and proceed through these careers?

The game will play in chapters, and in each chapter you have a choice of 3 objective sets to complete in order to proceed to the next chapter.

These are very small objectives to complete and although are varied, don't exactly get the blood pumping. Some of them do like challenges to take down cop cars

The Police career does actually do some work into getting the blood pumping with some objectives to capture racers or some time trials.

How do you capture racers or take down cops you may ask?

The new Pursuit Tech.

These are little offensive gadgets you can use with their own unique traits. Things like EMP lock-ons to slow down cars from 130 mph to 3 mph.

Shock-wave pulses that can send a car right into a wall or into another car to create your own car crash. Even things like mines to lay down right behind you to throw off your pursuer.

And a gadget that can electrify your car so that way when you bump into another car you shock them and they lose their handling of the car.

Honestly, these things don't really amaze me. They're cool and all, but nothing I would go "OH MY GOD THAT'S SO AWESOME!"

It's ok.

Finally, the open world multiplayer experience.

It would work....if there was actually something in the rest of the world.

These servers they have you on support a very small group of people. The world? Essentially empty, only one part of the world you race in has stuff in it like points to start races or other events to play.

Most of the time you won't be racing anyone, you'll be racing against the bots.

This world, aside from some buildings and other set pieces is completely empty.

The rest of the world is open ground to do nothing but just drive.

Which gets boring very quickly.

The Verdict

Need For Speed Rivals feels more like a tech demo instead of a full fledged game.

It doesn't really have anything that makes the experience all that exciting.

It does have a variety of missions and cars to chose from but this design is overshadowed by a massive empty world without players to occupy space in this online multiplayer focused racing game.

It's Killzone Shadowfall without the guns or the fun multiplayer.

Need For Speed Rivals gets an average 5 out of 10

Well I've reviewed the thing I said I would. Sorry about not keeping my word until now.

Up next: Deadpool.




Comments

Popular posts from this blog

Call of Duty Black Ops 2 Weapon Guide:M-TAR Assault Rifle

Hello everyone, time for my first weapon guide of Black Ops 2. Today we're looking at the starting assault rifle, the M-TAR. History The Micro-Tar is a micro version of the TAR-21 rifle. It's designed to take advantage of a shorter barrel which means decreased recoil but increased accuracy. Designed for special fores units, it is capable of converting to different ammo variants such as the NATO standard 5.56 cartridge and the 9mm submachine gun round. It is also designed to be capable of attaching a Suppressor, as of 2009 a grenade launcher was being designed to attach to the M-TAR, the M-TAR can attach the M203PI grenade launcher. If you're a FPS veteran then you saw this weapon first in Battlefield 3 as part of the Close Quarters DLC, for COD veterans we saw this weapon's bigger brother, the TAR-21 in Modern Warfare 2. I'm warning you now, the M-TAR is not the TAR-21 we saw in Modern Warfare 2. Multiplayer Stats, Attachments and Performance In gam

Retro Gazette Reviews:Batman Returns SNES Review

Hello everyone. Welcome to another one of my Retro Reviews. Today we're going to be looking at a personal favorite of mine from the Super Nintendo era. Batman Returns. Story Music If you can't tell all ready from the intro video above, the music to Batman Returns for the SNES sounds great and does a good job of recreating some of the songs we heard in the film. My personal favorite stage music is from Stage 7 when you enter Arctic World, The Liberation of Gotham track sounds amazing in 16 bit audio. It's strange to review the music in a video game but the audio stands out so much and does an amazing job, again of recreating the films' soundtrack. Presentation The graphics and detail of Batman Returns is very good and ironically is much more colorful than the Tim Burton film. Gotham City, although currently suffering from a clown riot looks fantastic and Konami yet again does a good job of recreating scenes from the film, you see all these backgro

L.A. Noire Review

Hello everyone, I hope you've been enjoying my reviews and I'm here to review one of my personal favorites. L.A. Noire. L.A. Noire by Rockstar Games, developed by Team Bondi is a very unique open-world game. L.A. Noire is the total opposite of Rockstar's Grand Theft Auto series, this time you play to bring law to L.A. Let's jump right into L.A. Noire. Story It's the late 1940s' in Los Angeles, historically recorded as the most violent time in LA history. You play as Cole Phelps a "war hero" of WWII and returns to L.A. and still wants to continue to fight the good fight by joining the L.A.P.D. you come in when Cole starts to take the initiative on his duties, he starts off as a regular patrol officer then quickly starts to be known as the L.A.P.D.'s golden boy and quickly becomes an L.A.P.D. detective. The story is told out through the cases you play on when you reach certain police desks in the game, each police desk has it's