Hello everyone!
I want to clear something up, if there are those of you who have read my past comments about Ghosts you know that I said I would not buy Ghosts.
It's true, I didn't buy Ghosts, it was an early Christmas present I got so me and my brother could have a split-screen game to play.
At first I was skeptical, but then again I thought that this was good to try out something new.
Not the game of course, no, COD isn't going to change any time soon. What I mean by new was playing a COD game on a Playstation console.
I have never played COD on a Playstation console, in the past, it was always the Xbox console to be "the best place to play COD" mainly due to the 360 controller.
So I sat down, turned my PS4 on and saw what COD has done for the next generation.....not a lot.
Campaign
The campaign to COD:Ghosts actually does not start off like most other COD campaigns. In fact, the story for starters is much different than past Infinity Ward COD stories.
For those of you who don't know, the story to COD:Ghosts was written by Stephen Gaghan. Stephen won an Oscar in 2001 for his screenplay for the movie "Traffic," which starred actors like Benicio Del Toro and Michael Douglas.
The story to Ghosts, like the stories to Black Ops 1 and 2, kept me interested in what was happening to the characters during the story. The action packed missions involving shooting everything and everyone in front of you didn't interest me. It was the story.
Although the story is interesting, it is predictable. The main antagonist of the story (SPOILERS) is a former member of the Ghosts squad, it does make the story interesting, given the fact that Ghosts are fighting one of their own, but it leads to predictable outcomes.
The heroes think they've found the villain and they're going to end the conflict right then and there!!! To suddenly realize the villain is not where they thought he would be, and no one knows where he is.
In terms of campaign gameplay, it's essentially the same as past IW titles but has more stealth oriented missions. There will be the RPG in your face moments and run wild with your assault rifle moments, but for the most part you're going to be playing missions that require stealth and patience.
Something that bothered me about the gameplay though was the lack of hit-markers. I don't know about you guys but I loved the addition of hit-markers in Black Ops 2. Aside from that, the campaign is pretty much played like any other COD campaign.
Presentation
1080p COD looks okay. Breathtaking? No sir.
It's the same engine that we saw in Black Ops 2, MW3, Black Ops and MW2. Nothing looks vastly different, there's just some more detail here and there, with guns at best, looking somewhat sleeker and smoother. You can especially see the better gun design with a weapon like the Vector CRB.
That's all I can really say. Guns look nicer.
Multiplayer
The multiplayer to COD:Ghosts I must be honest, is not an enjoyable experience.
The maps are huge with way too many flanking routes and positions to venture through. Shotguns have no place in any map in any game mode, the maps mostly support mid to long range engagements. Avid CQC fighters, my friends. I'm sorry but the SMGs and shotguns may have to be put away, assault rifles may be your only hope to even stand a chance in these maps.
Also, the most obvious aspect of the multiplayer that everyone criticizes, it's the same thing as last year.
When you look at Black Ops 1 to Black Ops 2, there is a HUGE difference in the design. Looking at MW3 going to Ghosts, there is hardly any change. There are slight changes, such as small destructible environments. I stress a lot on small.
What plagues Ghosts is ridiculous spawning, huge environments that make weapon tiers useless, cluttered environments and nothing highly distinguishable from the studios' last game.
Extinction
The Zombies substitute Extinction. Is a 4 player co-op mode that sets you against an endless wave of aliens. I do like this mode, it is fun to get with 3 of your friends and fight the aliens.
But, this mode will get old very quickly, as there's only one map to play on.
It's fun when more and more aliens pile up on screen, as you and your friends start to lose ammo and health to stand your ground against the alien horde.
The Verdict
Call of Duty Ghosts is a sub-par experience of the COD franchise.
The campaign and Extinction are probably the only two aspects of this game I actually enjoyed.
The multiplayer to Ghosts is something I did not enjoy, even in past titles with some of the design flaws there was still something to enjoy. In Ghosts, that is not the case.
Call of Duty Ghosts gets the low score of 4 out of 10
I want to clear something up, if there are those of you who have read my past comments about Ghosts you know that I said I would not buy Ghosts.
It's true, I didn't buy Ghosts, it was an early Christmas present I got so me and my brother could have a split-screen game to play.
At first I was skeptical, but then again I thought that this was good to try out something new.
Not the game of course, no, COD isn't going to change any time soon. What I mean by new was playing a COD game on a Playstation console.
I have never played COD on a Playstation console, in the past, it was always the Xbox console to be "the best place to play COD" mainly due to the 360 controller.
So I sat down, turned my PS4 on and saw what COD has done for the next generation.....not a lot.
Campaign
The campaign to COD:Ghosts actually does not start off like most other COD campaigns. In fact, the story for starters is much different than past Infinity Ward COD stories.
For those of you who don't know, the story to COD:Ghosts was written by Stephen Gaghan. Stephen won an Oscar in 2001 for his screenplay for the movie "Traffic," which starred actors like Benicio Del Toro and Michael Douglas.
The story to Ghosts, like the stories to Black Ops 1 and 2, kept me interested in what was happening to the characters during the story. The action packed missions involving shooting everything and everyone in front of you didn't interest me. It was the story.
Although the story is interesting, it is predictable. The main antagonist of the story (SPOILERS) is a former member of the Ghosts squad, it does make the story interesting, given the fact that Ghosts are fighting one of their own, but it leads to predictable outcomes.
The heroes think they've found the villain and they're going to end the conflict right then and there!!! To suddenly realize the villain is not where they thought he would be, and no one knows where he is.
In terms of campaign gameplay, it's essentially the same as past IW titles but has more stealth oriented missions. There will be the RPG in your face moments and run wild with your assault rifle moments, but for the most part you're going to be playing missions that require stealth and patience.
Something that bothered me about the gameplay though was the lack of hit-markers. I don't know about you guys but I loved the addition of hit-markers in Black Ops 2. Aside from that, the campaign is pretty much played like any other COD campaign.
Presentation
1080p COD looks okay. Breathtaking? No sir.
It's the same engine that we saw in Black Ops 2, MW3, Black Ops and MW2. Nothing looks vastly different, there's just some more detail here and there, with guns at best, looking somewhat sleeker and smoother. You can especially see the better gun design with a weapon like the Vector CRB.
That's all I can really say. Guns look nicer.
Multiplayer
The multiplayer to COD:Ghosts I must be honest, is not an enjoyable experience.
The maps are huge with way too many flanking routes and positions to venture through. Shotguns have no place in any map in any game mode, the maps mostly support mid to long range engagements. Avid CQC fighters, my friends. I'm sorry but the SMGs and shotguns may have to be put away, assault rifles may be your only hope to even stand a chance in these maps.
Also, the most obvious aspect of the multiplayer that everyone criticizes, it's the same thing as last year.
When you look at Black Ops 1 to Black Ops 2, there is a HUGE difference in the design. Looking at MW3 going to Ghosts, there is hardly any change. There are slight changes, such as small destructible environments. I stress a lot on small.
What plagues Ghosts is ridiculous spawning, huge environments that make weapon tiers useless, cluttered environments and nothing highly distinguishable from the studios' last game.
Extinction
The Zombies substitute Extinction. Is a 4 player co-op mode that sets you against an endless wave of aliens. I do like this mode, it is fun to get with 3 of your friends and fight the aliens.
But, this mode will get old very quickly, as there's only one map to play on.
It's fun when more and more aliens pile up on screen, as you and your friends start to lose ammo and health to stand your ground against the alien horde.
The Verdict
Call of Duty Ghosts is a sub-par experience of the COD franchise.
The campaign and Extinction are probably the only two aspects of this game I actually enjoyed.
The multiplayer to Ghosts is something I did not enjoy, even in past titles with some of the design flaws there was still something to enjoy. In Ghosts, that is not the case.
Call of Duty Ghosts gets the low score of 4 out of 10
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