Skip to main content

AdSense

The Art of Games

Hello everyone, my name is GazetteGamer. I have played video games since I was 6 years old, since then not only have I grown up living with video games I have also grown up to understand what video games are, to me video games have become a form of art where it went from bloops and bleeps to wide open landscapes of the Old West in Rockstar's Red Dead Redemption.

To the historically accurate depiction of Venice Italy during the Renaissance in Assassin's Creed II

I have not only grown up with video games, they have grown up as well. Video games are a major form of entertainment in the Entertainment Industry and I can see why, video games have started to bring in free choices for players to make and to allow them to shape the world around them, games like Skyrim allow you to choose your friends, your foes and allows you to do what you want to do without affecting how the game will end, the ending is up to the player and allows him to write his or her own ending in Skyrim.

Not only does Skyrim allow the player to do what he or she wants to do in the world of Skyrim but it also gives them a gorgeous open world to explore and discover jaw dropping landscapes and awe inspiring country sides.



Many games feature unique art design and bring in new concepts of how games are played and experienced, games went from pixels and squares to 3D master pieces that no movie can show us on the big screen.

Of course many people will say that games are not forms of art, that they do not bring anything truly amazing to the Entertainment Industry, more famously Roger Ebert said "video games are not/can not be art" which I must strongly disagree because he himself has never played games.

He simply does not understand why many people play video games nor does he understand why video games are forms of art. He went on to say that "Games are simply about winning, following the given set of rules and choices and winning the game." To which I say is false, gamers such as myself who have grown up with games no longer simply play a game to win it, we play it to experience it.

We bought and played Skyrim for it's new experience and it's new art style we have not seen before, to see landscapes of natural beauty we have not seen before. We played Bioshock to see the hallways and theaters of Rapture to see what 1 man's vision of the future would be, we played L.A. Noire to see what life was like during the late 1940s before we had VHS tapes, DVD players, I-pods and see L.A. before we were born. 

We played Red Dead Redemption to roam freely in the Old West to see what living in the Old West was like.

We play video games because of their art. Their story, their design, their experience, their art.

We do not play video games to win any more, we play to see.


Thank  you for reading this, it means a lot to me, this is my first public blog I have ever written and I hope you enjoyed it.

I hope to see some feedback to read and listen to your opinions, this blog will not only be blogs about video there will also be reviews for games, some of which I mentioned in this blog.

I hope you will continue reading my blogs and you will enjoy them as much as I did writing them.




Comments

Popular posts from this blog

Call of Duty Black Ops 2 Weapon Guides: Ballista Bolt-Action Sniper Rifle Guide

Hello everyone and welcome to another one of my Black Ops 2 weapon guides. Today we're going over the community favorite sniper rifle. The Ballista. Weapon Profile The Ballista is known as the FN Ballista, a rifle designed by FN Herstal in Belgium, the rifle was designed to meet the reuirments of the Precision Sniper Rifle program for the US Army. The PSR program by the United States Special Operations Command to replace all current bolt-action sniper rifles in use by US special operations to instead have rifles chambered for .338 Magnum calibers, Lapua magnum and Norma magnum calibers. The Ballista met these requirements but was not adopted by the US military, the Ballista was compared to the Remington MSR, the Armalite AR-30 and the Accuracy International AWM rifle from the United Kingdom.  The MSR is the rifle that won the PSR  contract and now the MSR has been put into service this year used by the USSOCOM . Weapon Performance In game, the Ballista i...

Call of Duty Black Ops 2 Weapon Guides: Executioner 28 Gauge Buck-Shot Revolver

Hello everybody. We're going to be looking at the much maligned revolver of Black Ops 2. The Executioner. Profile The Executioner, other wise known as the Taurus Judge.  The Taurus Judge was a double-action revolver, originally introduced in Brazil in 2010. The Taurus Judge is a 5 shot double action revolver that was designed to fire the .45 Colt cartridge and .410 Bore Shot. The Taurus Judge only comes in two models, the 4410 model and the 44510. The Judge outside of California, due to the National Firearms Act of 1934, is not considered a short-barreled shotgun. In California, according to state law, The Taurus is considered illegal to own. The model in Black Ops 2, is a short barreled 28 gauge revolver based on the design of The Taurus, but wasn't made into production, instead was only introduced 2011 and was discontinued. The 2010 Taurus Judge is still in production today. Performance In game, The Executioner is a high damage, high-recoil, low rang...

Call of Duty Black Ops 2 Weapon Guides: SMR Semi-automatic rifle guide

Hello everybody and welcome to another one of my Black Ops 2 weapon guides. Today, we will be looking at the strongest assault rifle in the tier. The SMR. Weapon Profile The SMR is actually known as the Saritch 308 prototype bull pup designated marksman rifle. Designed to fire the .308 and 7.62mm cartridge. The weapon was in development by Tusla Arms in Russia , the rifle was designed by engineer Alexander Shevchenko and design student Andrey Ovsyannikov. The rifle is designed to be a test-bed for a new firing mechanism planned to be used in a modular weapon system ranging from carbines to light machineguns, the first working model was planned for late testing in 2010 and since there is no further information on the rifle, we have to assume that the test was a failure or did not perform good enough to be made in production.  Weapon Performance In game, the SMR is an extremely high damage long ranged semi automatic rifle and is unlocked late in your prestige at ...