Skip to main content

AdSense

Revisiting Alien Isolation in 2024

 Many years ago my girlfriend at the time surprised me with a gift copy of Alien Isolation for the Playstation 4. We ended up playing it together (meaning I played it and she watched) and I remember liking the experience and feeling very immersed into the world that Alien Isolation created. It was almost as if we were smack dab in the world that Ridley Scott had created with his film Alien back from 1979. The retro-futuristic steam punk style with checkerboard patterns, clean white hallways decked out with pipes, valves, wiring panels and industrial food coolers etc. really lend to Alien Isolation becoming a truly immersive video game that I would argue rivals many video games today. 


 Now if you remember for those of you out there that did read or watch IGN reviews you know or heard that IGN found the game frustrating, some of course disregarded those statements as ridiculous but after having playing a few hours these last couple of days to be in the spook season mood, I can understand why they would have called it frustrating. 


The problem is not that the game is a buggy mess, not having a stable framework in order for players to work with or a OP enemy that cannot be overcome or too many game breaking bugs. The graphics even by today's standards are very good and on my current gaming PC rig that does have some outdated components it still holds up very well today. If you told someone this game launched yesterday they would believe you just in the graphical quality alone. 


The problem is not the stability of the game but the problem is what the game asks of you in order to survive in the game. The Xenmorph as a Mr.X like stalker in the game is a brilliant choice and it  offers many a chilling moment when you hear it's hiss as it starts to walk the corridors of the Sevastapol Spacestation. It's footsteps thumping down the hall as you quickly hide away in a locker, under a desk or behind some cargo crates is chilling. 


But that's where the problem lies. Having to constantly stop and hide, stop and hide or often using a flamethrower or molotov to scare off the Xenomorph (or as my girlfriend at the time called it, Billy Bo Jangles). As I am writing this I am playing the game and just now I hid from Billy to only then surprisingly find him in a hallway despite the fact that not a minute before I heard Billy jump into the ventilation system because he could not find me. Scared him away with the flamethrower and then immediately he came back down a vent ahead of where I needed to go to scare him off once more. Now it is a small issue but the fact I have to do it almost consistently is annoying and it really ruins the flow of the experience. 


Now I understand that many would argue with this kind of enemy in this kind of game that is par for the course and that is the whole point of having to face as something as iconic as the Xenomorph but after awhile it just drags the experience down. 

Resident Evil did not have this problem as you could run or juke your Mr.X, Nemesis or Lady Dimitrescu, this is not the case with Billy Bo Jangles. 

Comments

Popular posts from this blog

Call of Duty Black Ops 2 Weapon Guides: DSR-50 Bolt-Action Sniper Rifle Guide.

Hello everybody, sorry for the delay on the DSR guide, I had to go out of town for the weekend and I didn't have access to a computer. Without any further delay we are going to be looking at the most powerful sniper rifle in Black Ops 2. The DSR-50 Weapon Profile The DSR-50 is a bolt-action, bull-pup, semi-automatic anti materiel rifle. Originating from Germany and is developed by DSR-Precision, it fires the massive .50 caliber BMG the Browning Machine Gun caliber or the 12.7 by 99mm NATO cartridge. (From Left to Right:.50 BMG, 300 Win Mag, .308 Winchester round, 7.62x39mm, 5.56x45mm NATO, .22LR) The DSR-50 is actually an up-scaled version of the DSR-1 rifle, also manufactured by DSR -Precision, the DSR-1 rifle was a compact bolt-action rifle that fired the .308 Winchester Mag. cartridge(as seen above) and was designed especially for police sharpshooters but has been adopted by the German GSG 9 counter-terrorist unit, as well as several European special police units...

Call of Duty Black Ops 2 Weapon Guide:SCAR-H Assault Rifle Guide

Hello everyone, welcome back to another one of my Black Ops 2 weapon guides. Today we will be looking at the monster of the Assault Rifle category. The SCAR-H. Weapon History and In-Game History The SCAR or Special Operations Forces Combat Assault Rifle is made by FN Herstal for the United States Special Operations Commond or SOCOM. The modular rifle has a little brother known as the SCAR-L, the "light" SCAR is chambered for the 5.56x45mm NATO round while the "heavy" SCAR is chambered for the 7.62x51mm NATO round. Both available in Long Barrel and Close Quarters Combat variants. The FN SCAR systems completed low rate initial production started testing in June 2007, after several delays the first rifles began to be issued to operational units in April 2009 and a battalion of the US 75th Ranger Regiment was the first large unit deployed with 600 of the FN rifles in 2009. As of this year the US Special Operations Command has cancelled their purchase of ...

Call of Duty Black Ops 2 Weapon Guides: Executioner 28 Gauge Buck-Shot Revolver

Hello everybody. We're going to be looking at the much maligned revolver of Black Ops 2. The Executioner. Profile The Executioner, other wise known as the Taurus Judge.  The Taurus Judge was a double-action revolver, originally introduced in Brazil in 2010. The Taurus Judge is a 5 shot double action revolver that was designed to fire the .45 Colt cartridge and .410 Bore Shot. The Taurus Judge only comes in two models, the 4410 model and the 44510. The Judge outside of California, due to the National Firearms Act of 1934, is not considered a short-barreled shotgun. In California, according to state law, The Taurus is considered illegal to own. The model in Black Ops 2, is a short barreled 28 gauge revolver based on the design of The Taurus, but wasn't made into production, instead was only introduced 2011 and was discontinued. The 2010 Taurus Judge is still in production today. Performance In game, The Executioner is a high damage, high-recoil, low rang...