Skip to main content

AdSense

Fallout New Vegas: Dead Money DLC Review & Quick Announcement

Hello everybody!

Have you ever played a game or game DLC that you thought went over the top in challenges?

Welcome to Fallout New Vegas' first piece of DLC!

Dead Money

Story



A story has been circling the Mojave Wasteland with the legend of the Sierra Madre Casino.


A casino lost within the wasteland that has never been opened to anyone except exclusive members of the casino such as celebrities.

The Courier(your character) discovers a radio broadcast about the grand opening of the casino and you search for the origins of the signal. Upon discovering the signal you are knocked out unconscious and are somehow brought to the hiding place of the Sierra Madre.

You are contacted by a man known as Father Elijah who has strapped an explosive collar around your neck and will detonate it if you act out of line. You are given the task of finding 3 other people who also have had collars placed on them by Elijah in order to break into the Sierra Madre to discover the treasure hiding inside the vault of the casino.

But this casino may not really be what it makes itself out to be.

Gameplay


Dead Money is a challenge of survival and your skills.

In terms of survival there are very few weapons in the campaign of Dead Money, with ammo being very scarce as well as other important items like stimpaks, doctor's bags and bobby pins being a rare sight.

The DLC adds to the challenge with the high level of skill challenges with skills such as Speech, Sneak, Lockpick, Medicine, Repair, Explosives, Perception and Intelligence needed for conversations and unlocking things such as cabinets, boxes, crates and first aid kits to survive.

If your amount of these skills  do not match the requirements for many of these challenges. There will be a heavy chance of you being unable to progress through the DLC.

The collar, as previously mentioned, can be detonated at certain areas in the DLC. There will be speakers and radios located throughout the areas of the Sierra Madre that somehow begin to start the detonation process on your collar. Which adds even more challenge to the DLC.

Which raises my question I stated earlier, was this designed to be enjoyable or a hassle?

Although I had experienced enough of New Vegas to know things like Science, Speech, Repair, Medicine etc. Was a great assistance to making progress in the game. This DLC made those skills a necessity. If your Speech was low, Science was low, Repair sucked, Lockpick not up to par and Medicine not adequate. Your progress in the DLC would more than likely be stalled or you being forced to do things that you do not want to do such as maybe killing some of the characters you found in the Sierra Madre.

Aside from the challenges of skill there was also the main enemy of the DLC known as Ghosts.

These actually were pretty interesting enemies to fight as they needed to be dismembered after all their health was gone. If you didn't dismember them, they would come back. They were also very fast which made shooting them or hitting them with charged melee attacks harder.

What made the DLC a hassle though was that it was the same song and dance in every new area. Kill some Ghosts, lock pick a safe, complete a speech challenge and destroy/deactivate the radios.

Even nearing the end of the DLC I was doing something I had already done 5 minutes ago.

Another thing I also found very dissatisfying was the lack of music options. If you did not download the Old World Blues DLC you do not have access to the 'Mysterious Broadcast' signal which has some new songs and one familiar song. You do not have the option to listening to any music while playing the DLC. You'll simply hear the DLC's default music throughout the entire playthrough.

The Verdict

Overall this piece of DLC left me mostly dissatisfied.

The DLC's tedious tasks and limited amount of enemies, weapons and excessive amount of skill challenges left me desiring to want to return to the Mojave the more and more I played.

I will say this though, the DLC does have some interesting characters and story to the Sierra Madre but aside from that. I did not find it to be all that good.

Thankfully I got this with the Ultimate Edition of New Vegas so I didn't have to spend extra out of pocket.

Dead Money gets a 3 out of 5

Quick Announcement

Everyone. I am going to begin a youtube channel.

For now the plans for it is to be your basic gaming channel with gameplay and me commentating over it.

Right now I plan on doing a playthrough of Killzone Shadowfall on Hard. For the moment I can only record games from the PS4 so expect to see some exclusives aside from Shadowfall like Resogun, Outlast, Don't Starve and Infamous: Second Son.

I'll obviously get in some 3rd party titles like Battlefield 4 and Tomb Raider: Definitive Edition.

The channel will be called GazetteGamer.

I have no videos up for it yet but expect some videos soon.

I will also be doing videos with a high school friend of mine from time to time. You can check out his channel Here.

Thanks for reading you guys. Hope you support the channel. I promise to make it as entertaining as possible.















Comments

Popular posts from this blog

Call of Duty Black Ops 2 Weapon Guides: Ballista Bolt-Action Sniper Rifle Guide

Hello everyone and welcome to another one of my Black Ops 2 weapon guides. Today we're going over the community favorite sniper rifle. The Ballista. Weapon Profile The Ballista is known as the FN Ballista, a rifle designed by FN Herstal in Belgium, the rifle was designed to meet the reuirments of the Precision Sniper Rifle program for the US Army. The PSR program by the United States Special Operations Command to replace all current bolt-action sniper rifles in use by US special operations to instead have rifles chambered for .338 Magnum calibers, Lapua magnum and Norma magnum calibers. The Ballista met these requirements but was not adopted by the US military, the Ballista was compared to the Remington MSR, the Armalite AR-30 and the Accuracy International AWM rifle from the United Kingdom.  The MSR is the rifle that won the PSR  contract and now the MSR has been put into service this year used by the USSOCOM . Weapon Performance In game, the Ballista i...

Call of Duty Black Ops 2 Weapon Guides: Executioner 28 Gauge Buck-Shot Revolver

Hello everybody. We're going to be looking at the much maligned revolver of Black Ops 2. The Executioner. Profile The Executioner, other wise known as the Taurus Judge.  The Taurus Judge was a double-action revolver, originally introduced in Brazil in 2010. The Taurus Judge is a 5 shot double action revolver that was designed to fire the .45 Colt cartridge and .410 Bore Shot. The Taurus Judge only comes in two models, the 4410 model and the 44510. The Judge outside of California, due to the National Firearms Act of 1934, is not considered a short-barreled shotgun. In California, according to state law, The Taurus is considered illegal to own. The model in Black Ops 2, is a short barreled 28 gauge revolver based on the design of The Taurus, but wasn't made into production, instead was only introduced 2011 and was discontinued. The 2010 Taurus Judge is still in production today. Performance In game, The Executioner is a high damage, high-recoil, low rang...

Call of Duty Black Ops 2 Weapon Guides: SMR Semi-automatic rifle guide

Hello everybody and welcome to another one of my Black Ops 2 weapon guides. Today, we will be looking at the strongest assault rifle in the tier. The SMR. Weapon Profile The SMR is actually known as the Saritch 308 prototype bull pup designated marksman rifle. Designed to fire the .308 and 7.62mm cartridge. The weapon was in development by Tusla Arms in Russia , the rifle was designed by engineer Alexander Shevchenko and design student Andrey Ovsyannikov. The rifle is designed to be a test-bed for a new firing mechanism planned to be used in a modular weapon system ranging from carbines to light machineguns, the first working model was planned for late testing in 2010 and since there is no further information on the rifle, we have to assume that the test was a failure or did not perform good enough to be made in production.  Weapon Performance In game, the SMR is an extremely high damage long ranged semi automatic rifle and is unlocked late in your prestige at ...